https://www.bilibili.com/video/BV1EW4y197dh

{{video https://www.bilibili.com/video/BV1EW4y197dh/}}


Notes taken while watching [[岛主]]’s video BV1EW4y197dh

Enemy spawning controlled by the biome (floor: any artificial block)

  • Pure cave

    • Regular cave enemies
  • Evil

    • Regular cave enemies + the biome mimic of the corresponding biome
  • Hallow

    • Regular cave enemies + Hallowed Mimic + Illuminant Bat, Illuminant Slime
  • Snow

    • Snow enemies
  • Jungle

    • All bats are replaced with Jungle Bats

Enemy spawning controlled by blocks (biome: any biome)

  • Jungle Grass

    • Bee, Jungle Spider, Giant Tortoise, Spiked Slime
  • Hive Block

    • Bees only
  • Evil blocks

    • Evil enemies

      • Shadow Candle -> wall-phasing enemies
  • Snow Block, Ice Block

    • Ice Bat, Ice Elemental
  • Pearlstone

      • Shadow Candle -> Chaos Elemental
  • Mushroom Grass

      • Underground layer: Truffle Worm
    • Requires that no platform/conveyor belt be placed above (cannot be inherited)

  • Unsafe Desert Wall

      • Underground layer: various Underground Desert enemies
  • Spider Wall

    • Top of the spawning platform

    • Upper-left of the player (replaces some enemies with spiders)

    • The Stylist must be placed behind blocks

Biome + block

  • Infected biome + Snow/Ice Block

      • Shadow Candle: Pigron
  • Dungeon biome (250 Dungeon Bricks + unsafe wall behind the player) + any wall above the Dungeon Bricks (default Brick Wall enemies)

    • Any enemy killed with a Cursed Dungeon Wall behind it -> Dungeon Spirit

#Terraria