Why Doesn't Your Mob Farm Spawn the Enemy You Want?
This page's content used LLM translation.
https://www.bilibili.com/video/BV1EW4y197dh
{{video https://www.bilibili.com/video/BV1EW4y197dh/}}
Notes taken while watching [[岛主]]’s video BV1EW4y197dh
Enemy spawning controlled by the biome (floor: any artificial block)
Pure cave
- Regular cave enemies
Evil
- Regular cave enemies + the biome mimic of the corresponding biome
Hallow
- Regular cave enemies + Hallowed Mimic + Illuminant Bat, Illuminant Slime
Snow
- Snow enemies
Jungle
- All bats are replaced with Jungle Bats
Enemy spawning controlled by blocks (biome: any biome)
Jungle Grass
- Bee, Jungle Spider, Giant Tortoise, Spiked Slime
Hive Block
- Bees only
Evil blocks
Evil enemies
- Shadow Candle -> wall-phasing enemies
Snow Block, Ice Block
- Ice Bat, Ice Elemental
Pearlstone
- Shadow Candle -> Chaos Elemental
Mushroom Grass
- Underground layer: Truffle Worm
Requires that no platform/conveyor belt be placed above (cannot be inherited)
Unsafe Desert Wall
- Underground layer: various Underground Desert enemies
Spider Wall
Top of the spawning platform
Upper-left of the player (replaces some enemies with spiders)
The Stylist must be placed behind blocks
Biome + block
Infected biome + Snow/Ice Block
- Shadow Candle: Pigron
Dungeon biome (250 Dungeon Bricks + unsafe wall behind the player) + any wall above the Dungeon Bricks (default Brick Wall enemies)
- Any enemy killed with a Cursed Dungeon Wall behind it -> Dungeon Spirit
#Terraria